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Silent hunter 3 crew management
Silent hunter 3 crew management





silent hunter 3 crew management
  1. #SILENT HUNTER 3 CREW MANAGEMENT MOD#
  2. #SILENT HUNTER 3 CREW MANAGEMENT MODS#
  3. #SILENT HUNTER 3 CREW MANAGEMENT SIMULATOR#

The respective companies owning the copyrights to the medals and planes which were actually used by the US in World War II would not grant Ubisoft permission to use them in Silent Hunter: Wolves of the Pacific. However in the end they were not allowed to include these items in the game due to copyright and legal issues. They worked hard and tried their best to do so. The dev team is very passionate about naval history, and wanted to include the correct medals, and planes in the game. On April 19, 2007, an Ubisoft Community Manager responded to these criticisms on the official forum posting that, among other things : Some minor historical inaccuracies remain, some due to legal restrictions. However, many of the more serious issues have been addressed in patches that have been subsequently released. This is despite the fact that upon release a variety of bugs plagued the game, ostensibly because the game had a compressed development schedule. The game was released to generally favorable reviews.

#SILENT HUNTER 3 CREW MANAGEMENT MODS#

These mods combine popular gameplay and realism mods as well as unofficial bugfixes so that players have a 'one-stop' modding solution that prevents potential confusion over the hundreds of mods that are available for the game.

#SILENT HUNTER 3 CREW MANAGEMENT MOD#

Some of them have been combined into major mods such as the realism-focused Real Fleet Boat mod (the successor to SH3's popular Real U-boat mod) and the Trigger Maru mod. Many mods have been produced for Silent Hunter 4.

silent hunter 3 crew management

  • Harbors feature eye-candy such as animated cranes.
  • Terrain and terrain features such as trees have been greatly improved.
  • Graphics have been enhanced in the following ways:

    silent hunter 3 crew management

    #SILENT HUNTER 3 CREW MANAGEMENT SIMULATOR#

    The developers chose this approach to appeal to a larger fan-base, hoping to attract players of more simplistic, action-oriented games as well as simulator players. Graphics have been enhanced significantly over those of the predecessor, and according to the developers, the game's menu system and game-play is to look like a Hollywood movie.

  • Type XVIII U-boat (U-Boat Missions add-on).
  • German Type IX submarine (U-Boat Missions add-on).
  • Servers will support up to eight players and let them choose from several scripted and generated missions. Silent Hunter 4 features a new online adversarial mode and gives players the opportunity to command Japanese destroyers and pit them against US submarines. However, unlike its prequel, the game gives more specific and varied mission objectives during the campaign, rather than just assigning a specific patrol area. The major naval battles of the war in the Pacific, such as the Battle of Midway are re-enacted and players are informed of them via in-game radio messages. The game gives players various mission objectives and unique rewards, and attempts to make each campaign a unique experience. Like its predecessor Silent Hunter 3, the simulation features a fully dynamic campaign. The game allows the player to choose how realistic and challenging the game experience is to be and it is designed to allow new players to easily master the basic game play, while allowing for experienced users to manually control systems such as crew management, torpedo allocation, radar, sonar and target trigonometry. The systems of the vessel are largely functional and the player is exposed to many aspects of submarine warfare of the time. The simulation uses detailed and accurate 3D graphics to immerse the player in the environment of a World War II submarine.







    Silent hunter 3 crew management